Everbloom - prototype 0
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Devlog
- August 21, 2026 by NyseRealm#artist, #collaboration, #godot, #blender, #motivation, #inspiration, #challengesHey guys! It’s been a while since my last proper devlog. I promise to make up for it with this one. It’s not exactly about how I program the game, but it’s definitely about the process of buildi... Continue reading

- August 17, 2026 by NyseRealm#architecture, #fear, #game dev, #new version, #event bus, #EverBloomEverbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided it would be best if I developed the proje... Continue reading

- August 14, 2026 by NyseRealm#changelog, #devlog, #gamedev, #EverbloomHEY GUYS! I'M FINALLY BACK. I HAVE SOME EXCITING NEWS THAT IM GOING TO SHARE IN A FEW DAYS. for now though, here's a list of stuff I changed over the last few days. Harvesting system Made plants respo... Continue reading

- August 11, 2026 by NyseRealm#game, #game dev, #everbloom, #Everbloom, #bugs, #errors, #major failOkay guys. FUCK POLISHING. I LOVE MECHANICS, NOT PRETTY ASSETS. BACK TO GODOT! 🎉 We are making a plant growth and harvesting system . YEAYYYY. First things first. I decided that I am not an artisti... Continue reading

- August 07, 2026 by NyseRealm#EVERbloom, #EverBloom, #game dev, #update, #godot, #release, #prototypeIt's finally here! Version 0.1 is released. While it's not necessarily a game yet, I decided to share the progress anyway. To be honest, I was thinking about the dramatic change between 0.1 and 0.2 an... Continue reading
- August 07, 2026 by NyseRealm#break, #EverBloom, #refactoring, #questionHey guys! Thankfully, refactoring was not as difficult as I imagined. I now have the time to build more. Unfortunately, I won't be building it right now. I decided that I should take a little break fr... Continue reading
- August 05, 2026 by NyseRealm#DEVLOG, #design, #vision, #update, #visual progressHey guys! devlog time! Today was actually productive. I added a BUNCH OF-- … 2 things. Removal system and a ghost tile. It really felt like I did more though. Probably because over the past few days... Continue reading

- August 04, 2026 by NyseRealm#DEVLOG, #godot, #refusing AI, #game design, #design flaw, #design, #debuggingHey, guys! So far I have been using AI, mostly ChatGPT, to write my code since I don't have much experience. Actually, that's a little incorrect. I have been using it to study. I made it explain conce... Continue reading

- August 03, 2026 by NyseRealm#godot, #similar to tutorial, #raycasts, #placing, #bugs, #signals, #camera, #process, #developement, #dev processHey, guys! I keep promising you proper devlogs about the game, mainly about the decision-making. But so far, I haven't really delivered on that. So today, DRUMROLL , I'll actually show you the process... Continue reading



